The team is currently working on new models that will be included in the mod in the future. The Service Pack 2 has been release in late 2011 and has allowed to add tow more cars to the mod : the Lamborghini Murcielago GT1 and the Oreca FLM09 LMPC. The first additional package, called SP1, was released in 2010, adding 6 new cars to the original mod. The project was started in 2006, and the first package release was made in 2009 including 11 different models. Audi vs Peugeot, Porsche vs Acura, Aston Martin vs Corvette, Porsche vs Ferrari, you can live within the mod some of the best battles ever seen in modern endurance races and during some of the best editions of the 24 Hours of Le Mans. Cars from ALMS, LMS and the Le Mans 24hrs are included for the mod. The era covered is going approximately from 2006 to 2010. The mod is featuring the best series and cars of the modern endurance racing championships. + Big variety of cars with different drive-trains.The Endurance Series mod is the core project of the team. ? Default driver helmet is a horse head mask. Visuals of suspension is a bit glitchy and appears lower than it actually is. + Easy to drive, very forgiving yet fun cars. + Configured for league play, so cosmetics do not affect your car. + TONS of customization options available to personalize your Miata the way you want. + High quality physics model from the Spec Miata mod. ? Physics may or may not be shit, needs more testing to confirm. ? Allows for Oval and Circuit racing as well as various chassis types, allowing for some variety. ? Open wheeler, the only open wheeler series on this entire list. + High quality models, tire compounds actually change cosmetically. EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Endurance Series rF2 build 2. Late 70s-Early 80s German Deutsche Rennsport Meisterschaft. Cars are harder to drive than what /ovg/ is used to. Not much variety, Ford and Holden the only available makes, both cars drive the same. + "Community Edition" for league use available. ? Contains a lot of series inside like the Trans-Am Over/Under 2L, various Le Mans and Targa Florio events and more. Some cars might require performance balancing. Would require splitting the mod if racing a specific series. + Quality conversion of SimBin GT Legends content. + Cars separated into fictional classes based on era and performance. Historic GT & Touring Cars 1.96 Ħ0s and 70s FIA GT, Touring, and SCCA Trans-Am series cars. ? This is Touring Car Legends, just pre-balanced for league use. ? Testing required to determine physics and tire model quality. + "League" mod, meaning cars are already balanced. ? Similar to Enduroracers, but with this decade of cars. ? Testing would be required to determine quality of physics and balance of cars. + Cars are slightly easier to drive thanks to higher downforce. ? Could possibly open this up to all four classes, with classes open for anyone to run whichever car they want (no "qualifiers"). We just ran this, most people will probably want to run something different. Experience with the current season already tells us what needs to be tweaked and where. + Variety of Cars, especially with the release of SP3. Over the coming weeks and months, it is highly encouraged that everybody try out the following mods (and other mods not listed that you think would work for /ovg/), and make your opinion heard in the thread.Ģ007-2011 ACO/IMSA LMP1, LMP2, GT1, GT2, GTC. But let's not have any mods with hugely unbalanced cars (i.e. If we need to make a fuel or tire tweak here or there, that's fine. A 'Spec' series would be fun as a support series or for pick-up races, but for the 'Primary' series most people want a variety of cars to run. Most of the time you're not going to get super 100% realistic physics and thats okay as long as the mod is driveable. Physics are at least driveable/believable. Mod is based on actual cars (don't put 'miniville' or some shit). If you have an idea for a mod that should be run, feel free to add it to this list, but please keep these points in mind: Below is a shortlist of mods we could potentially run, links to downloads and videos, and pros and cons of each mod. With the close of the /ovgtp/ season, its time to start deciding what mod will be run for ovg's third rFactor season.
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